Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus HP% | Materials | Total Materials |
1 | 1039 | 14.99 | 38.89 | 5.0% | 50.0% | 0% | ||
20 | 2695 | 38.88 | 100.88 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3586 | 51.73 | 134.22 | 5.0% | 50.0% | 0% | ||
40 | 5366 | 77.41 | 200.84 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5999 | 86.54 | 224.53 | 5.0% | 50.0% | 7.2% | ||
50 | 6902 | 99.57 | 258.33 | 5.0% | 50.0% | 7.2% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7747 | 111.74 | 289.92 | 5.0% | 50.0% | 14.4% | ||
60 | 8659 | 124.9 | 324.06 | 5.0% | 50.0% | 14.4% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9292 | 134.03 | 347.76 | 5.0% | 50.0% | 14.4% | ||
70 | 10213 | 147.31 | 382.21 | 5.0% | 50.0% | 14.4% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10846 | 156.44 | 405.91 | 5.0% | 50.0% | 21.6% | ||
80 | 11777 | 169.87 | 440.75 | 5.0% | 50.0% | 21.6% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12410 | 179.0 | 464.44 | 5.0% | 50.0% | 28.8% | ||
90 | 13348 | 192.54 | 499.56 | 5.0% | 50.0% | 28.8% |
Skills
Active Skils
Normal Attack: Targeted Treatment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 3 consecutive attacks with a bow. Performs a more precise While aiming, the power of Hydro will continually accumulate on the arrow. After fully charging, Sigewinne will periodically fire slow-moving Mini-Stration Bubbles toward the target, dealing Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rebound Hydrotherapy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blows a Bolstering Bubblebalms will bounce between nearby opponents, dealing When no opponents are present, the Bolstering Bubblebalm will bounce nearby. Only one Bolstering Bubblebalm created by a Sigewinne may exist at once. Hold the skill to use it in a different manner. Enter Aiming Mode, and blow an even bigger, even more breathtaking Bolstering Bubblebalm! The Bolstering Bubblebalm will grow bigger the longer the skill is Held, until it grows in size twice. For each tier in size it grows, the DMG it deals to opponents it hits increases by 5%, and the healing provided to nearby characters increases by 5%. After weaker opponents are hit by big Bolstering Bubblebalms, they will be imprisoned and will be unable to move. When big Bolstering Bubblebalms bounce, they will drop down a tier in size, until they return to being normal Bolstering Bubblebalms. In addition, 2 Sourcewater Droplets will be created near Sigewinne when she uses Rebound Hydrotherapy. Each Sourcewater Droplet Sigewinne absorbs will grant her a Bond of Life worth 10% of her Max HP. When Sigewinne's Bond of Life is cleared, she regains 1 Elemental Energy for every 2,000 HP worth of the Bond of Life that was cleared. Sigewinne can regain up to 5 Elemental Energy in this way. Bolstering Bubblebalms periodically call down a Surging Blade on the position they hit an opponent, dealing Ousia-aligned "What do you think? Not only can this kind of hydrotherapy stimulate the circulatory system, but it can also cheer patients up, ooh, and that's not all, it can even help patients who ought to get some rest have a nice nap..." | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Super Saturated Syringing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Take out a special Fortress of Meropide-made syringe and assault the area in front with waves of kindness and medicine, dealing In addition, Sigewinne absorb up to 2 nearby Sourcewater Droplets within a certain range right before using the skill. "Hey, overdosing on medicine is no different from poison, you know, it's real dangerous! But patients need care and concern, and nobody can overdose on that!" | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
Emergency Dose | |
在水下时,当前场上自己的角色的生命值降低至50%以下时,将在2.5秒内为其持续恢复生命值,总回复量相当于其生命值上限的50%,并在10秒内使该角色的所有元素抗性和物理抗性下降10%。该效果每20秒最多触发一次。 |
Requires Appropriate Rest | |
Sigewinne grants herself the "Semi-Strict Bedrest" effect for 18s after using |
Detailed Diagnosis, Thorough Treatment | |
Sigewinne gains a healing bonus based on the total current value of Bonds of Life on all party members. For each 1,000 HP worth of Bonds of Life on party members, Sigewinne gains a 3% Healing Bonus. The maximum Healing Bonus that can be obtained in this way is 30%. |
Constellations
"Can the Happiest of Spirits Understand Anxiety?" | |
The first 3 bounces of Additionally, when a Bubblebalm bounces, it will grant Sigewinne 1 stack to her Convalescence tally. Must unlock the Passive Talent "Requires Appropriate Rest" first. |
"Can the Most Merciful of Spirits Defeat Its Foes?" | |
When using Additionally, when Rebound Hydrotherapy's Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent's |
"Can the Healthiest of Spirits Cure Fevers?" | |
Increases the Level of Maximum upgrade level is 15. |
"Can the Loveliest of Spirits Keep Decay at Bay?" | |
The duration of |
"Can the Most Joyful of Spirits Alleviate Agony?" | |
Increases the Level of Maximum upgrade level is 15. |
"Would the Most Radiant of Spirits Pray For Me?" | |
When Sigewinne performs healing, she will increase the CRIT Rate and CRIT DMG of her |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Quotes
Audio Language:
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Stories
Title | Text |
??? | ??? |
??? | ??? * Unlocks at Friendship Lv. 2 |
??? | ??? * Unlocks at Friendship Lv. 3 |
??? | ??? * Unlocks at Friendship Lv. 4 |
??? | ??? * Unlocks at Friendship Lv. 5 |
??? | ??? * Unlocks at Friendship Lv. 6 |
??? | ??? * Unlocks at Friendship Lv. 4 |
??? | ??? * Unlocks at Friendship Lv. 6 |
140 responses to “Sigewinne”
I’ve seen a lot of people say she’s synergistic with Furina, while ignoring that the BoL mechanic is actually disruptive to Furina’s fanfare stacks
At least she only gives that to herself
She only applies it to herself and is designed to remove it while still healing 30% of her own HP at the end of her skill
i didnt understand a shit of this chara, apart from her cringeness (seriously you want to play a chara who use a syringe and throw pills? what the fk is this, an anime for kids?)
she seens to be a healer, but also she seems a support with a strange addiction for some missed dmg (her weapon gives a lot of crit rate, who knows why)
i think she’ll receive a kokomi treatment: bad at the beginning, and valuable after one year
for NOW she’s totally skippable
but in the (maybe even near) future she’ll be very interesting
…and I thought Lynx from HSR held a giant pill over her head, healing her allies and removing all of their debuffs.
TRY THEM ALL 🎉🎉🎉
Not having super cool edgy animations isn’t a bad thing, it having some funny characters doesn’t make the game childish.
Some people like the funny goober committing atrocities against minorities
…others like the child characters for totally different reasons…
As for her place in the meta… her kits a bit strange and it doesn’t interest me that much
In my place they call it a ️⚧️ magnet. But it is just a character for a specific audience, that is SPECIFICLY and obviously targeted by this design. The cutesy enjoyers, wich are mostly girls, aforemetnioned people, and some weird goobers.
Bro really said Kokomi was bad at the beginning. No, Kokomi was always good, people were just being dumb. Sigewinne will also likely be good, although her ICD really needs improvement.
Kokomi were pretty bad at release because there’s no dendro or Furina or any other character that has good synergy with her at the time, and healer unit is pretty much useless in Inazuma patch because everyone is using Diona and Zhongli as shielder, they tried to fix Kokomi by adding that wolf enemy with Bleeding mechanic but seems not working, the same situation with Kuki Shinobu, but that change everything after Dendro available in the game, both Kokomi and Kuki became on of the best support for certain team adn became more powerful after Furina release that’s why they’re brave enough to release such character like Sigewine, Baizhu, Xianyun
Kokomi was always great but dendro was a massive buff so that’s when she got recognised a lot more
Eh, at the time there was not really much point in an on-field healer with worse application than Qiqi. She was legitimately bad during beta, and without the ICD buff, she’d still be niche to this day, even in a post dendro and Furina world.
I forgot to mention the ICD buff but yeah that was important
Hoyo is a coward. If they really want money, they should be all-in on designing cute and funny characters. Just take a note or two from Blue Archive, shouldn’t be that hard.
“what is this an anime for kids” my brother in christ you’re playing genshin impact the whole game is playable anime.
As for her kit the passive makes it so that, when she uses her skill since it bounces it adds an extra 8% dmg on top of it, then it makes your other characters skills deal more dmg with their skills after Sigewinnes skill. The point about the weapon giving crit rate makes no sense since if you’re doing everything Sigewinne should do you get all the stacks and your BURST crit rate gets raised. She’s not a missed dmg dealer she’s just a healer and slight buffer, you just have the reading comprehension skills of a walnut.
My thoughts on Sigewinne-
In a short sentence, she is basically an early beta version of Xianyun: team healing although within E rather than Q, additive dmg buff for specific dmg type, long versions of skill via hold E vs triple E, and very Furina team-oriented.
She’s a hydro healer which is interesting but hydro supports are mainly focused on hydro app if not anything else. Unfortunately, Sigewinne doesn’t have great hydro application. Some of it is just fundamentally tied to the style of application.A floating bubble travels slower than a rush of hydro from Xingqiu or Yelan nor is it like a gush emitted from a source like Kokomi. Even given no ICD to Sige’s E, the time it takes for it to reach an enemy will be inconsistent and slow. It can also miss, which I hope to see fixed through some coding with hyperbloom attribute.
Her Q only lasts 2.5s so hydro app is expected to be low, unless given no ICD which are rare cases even among archons. Sigewinne’s BoL dewdrops don’t really offer much to other characters as it is only 20% BoL so not really enabling much in the way of Arlecchino’s set and weapon. Her Covalence buff has a low count and too miniscule a damage buff to compensate. It also needs to build tremendous HP to cap the buff which steers her away from dealing any damage herself.
IMO, I hope the direction of her beta would lead to buffing her Covalence buff with a lower HP floor and a higher dmg increase per 1000 HP. In that way, she would be like Xianyun except while having dps of her own to replace that new playstyle enabling which Xianyun does.
She only gives herself BoL, so it’s even less useful. Arle/Clo’s own BoL is enabling Sige’s A4, not the other way around. But that only gives Sige more healing, which those two expressly ignore.
What makes the most sense to me is if all her ST abilities went AoE instead. Her bubble wouldn’t miss so much if it affected a larger area, and the application would also improve. Her droplets should give the whole team BoL, and Covalence stacks should be independent for each party member including herself.
The numbers are way too low otherwise, so if they remained ST, they’d actually have to at least triple to be even worth considering, which is so hilariously undertuned that I don’t believe they could be THAT far off the mark.
Dps gain: Kazuha, Zhongli, Xingqiu, Bennett, Baizhu
Dps loss: Dehya, Xianyun, Furina, Sigewinne, Raiden
Yeah, females just suckass.
How in the hell is Furina a DPS loss, what are you even on, dude?
Furina needs to waste a a slot for a healer but almost all healer are dps loss. There’s a reason why people perfer Yelan over Furina in speedrun due to her hungry useless healer slot. Healers suck, IR is million times better.
Not to mention her burst is backload when all characters first hit is biggest dmg with VV.
Speed running isn’t the standard and Furina and Xianyun are massive DPS gains
Funny how you claim she needs a healer then put an incredible offensive healer in the list with her
If Zhongli is a DPS gain for you then that means you have a massive skill issue
Plus Bennett and Baizhu are right there in “DPS gain” despite being “useless healers”
A character able to solo while another can’t – solo abyss isn’t the standard
A character able to clear faster than another – speedrun isn’t the standard
I Like this “everyone is equal” cope, keep coping
-Zhongli is bis for YaeNari, one of speedrun comp, also not get interrupted is better than shove a bunch of high dmg support like midrina and get interruted. It’s your own fault for using his burst on your own choice then screaming dps loss.
-Bennett/Baizhu always a dps gain before Furina. Saying they rely on her is delulu, the one provide massive atk and another IR.
Bennett/Kazuha duo > Furina/Xianyun duo. You can’t deny fact
what is this bait lmaooo
How is a Zhongli a DPS gain? Him pressing his 2s Q is a DPS loss even with top 0.1% artifacts
Let’s just assume no Q because it’s terrible
Then he’s only a DPS game if you’re constantly being interrupted because… skill issue
Gib Riden EM, do blum hiper dendro tim, us E, EM kil, u profid. Fun = found.
Build made by a “Braindead Orc” gang. Enjoy.
(might even use Furina there whoah)
how to builld best dps overall so i can pre farm a little? idc if its not meta this game is for babies and i need to shoot heart bubbles
Please HoYo change her Mini-Stration Bubbles multiplier to be HP scaling.
I’m also hoping they do something with her charge shot. Either give her lvl 2 charge HP scaling or make the mini-stration bubbles HP scaling. Would really like for her to have something to do after using skill/burst since without C4 her field time will be too short to feel right when paired with a unit like Yae but too long for other teams that want to give more field time to a specific carry. In a really awkward spot atm as far as her field time is concerned and some HP scaling on CA would give her something to fill time with. in more free form comps.
Am i stupid or i can’t see anything but HP% scaling on her kit?
NA talent is all Atk scaling.
I see. THX. People want for this special thing to be comfortably usable, at least. Reasonable.
With these kind of kits, I am not surprise if Hoyo put her in standard banner
Bro really thinks this is bad… Honestly, she is probably going to be better than most characters in the game. Her scaling is just too broken.
Yeah right. Her damage is dogshit and her buff is also dogshit. She will just be another Barbara if they don’t buff her before the beta end