
![]() | Name | Hugo |
Nickname | Hugo | |
Friend Nickname | Hugo Vlad | |
Gender | Male | |
Height | 185 | |
Birthday Details | AUG 20 | |
Faction | ![]() | |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Class | ![]() | |
Element | ![]() | |
Damage Type | ![]() | |
W-Engine | ![]() | |
Promotion | ![]() ![]() ![]() ![]() | |
Agent Skill Upgrade | ![]() ![]() ![]() ![]() ![]() | |
Core Skill Upgrade Material | ![]() ![]() ![]() | |
Agent Info | Partner_OutlookDesc_1291 |
CONTENT |
Base Stats |
Skills |
Core Skill |
Mindscape Cinema |
Tutorial |
Item |
Gallery |
loc_char_quotes |
loc_char_stories |
Base Stats
Level | ATK | DEF | HP | Impact | CRIT Rate | CRIT DMG | Anomaly Mastery | Anomaly Proficiency | PEN Ratio | Energy Regen | Promotion |
1 | 132 | 50 | 638 | 95 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | |
10 | 204.66 | 110.5 | 1418 | 95 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | ![]() ![]() |
10+ | 251.66 | 144.5 | 1856 | 95 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | |
20 | 332.39 | 211.72 | 2722 | 95 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | ![]() ![]() |
20+ | 380.39 | 245.72 | 3160 | 95 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | |
30 | 461.11 | 312.94 | 4027 | 95 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | ![]() ![]() |
30+ | 508.11 | 346.94 | 4465 | 95 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | |
40 | 588.84 | 414.17 | 5331 | 95 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | ![]() ![]() |
40+ | 635.84 | 448.17 | 5770 | 95 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | |
50 | 716.57 | 515.39 | 6636 | 95 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | ![]() ![]() |
50+ | 763.57 | 549.39 | 7074 | 95 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 | |
60 | 844.3 | 616.61 | 7941 | 95 | 5.0% | 50.0% | 86 | 90 | 0% | 1.2 |
Skills
![]() | Basic Attack | ||||||||||||||||||||||||||||||||||||||||||||
Basic Attack: Dark Abyss Quartet Press ![]() Perform up to four attacks forward, dealing Physical DMG and Ice DMG. The fourth attack is a shot. During this attack, hold ![]() Anti-Interrupt level is increased during the fourth attack, and received damage reduced by 40%. Basic Attack: Dark Abyss Concerto After the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold ![]() Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG. During the shot, hold ![]() Anti-Interrupt level is increased while using this skill, and received damage reduced by 40%. | |||||||||||||||||||||||||||||||||||||||||||||
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![]() | Dodge | ||||||||||||||||||||||||
Dodge: Phantasm Press ![]() A quick dash dodge. Character is invulnerable while using this skill. Dash Attack: Phantasm - Shatter Press ![]() Launch a dashing attack at enemies in front, dealing Physical DMG. Dodge Counter: Phantasm - Slash Press ![]() Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold ![]() ![]() The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. During the skill's ranged phase, Anti-Interrupt Level is increased, and received damage is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill. | |||||||||||||||||||||||||
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![]() | Assist | ||||||||||||||||||||||||||||||
Quick Assist: Elegy When the active character is launched, press ![]() Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold ![]() ![]() The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. During the skill's ranged phase, Anti-Interrupt Level is increased, and received damage is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill. Defensive Assist: The End Has Not Come When the on-field character is about to be attacked, press ![]() Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. Assist Follow-Up: Ace Reversal Press ![]() Dash forward and perform two slashes, dealing Ice DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill. | |||||||||||||||||||||||||||||||
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![]() | Special Attack | ||||||||||||||
Special Attack: Soul Hunter - Judgment Press ![]() Spins the scythe and then unleashes a forward slash, dealing Ice DMG. Anti-Interrupt level is increased while using this skill. EX Special Attack: Soul Hunter - Punishment With enough Energy, press ![]() Spins the scythe to attack and then executes a powerful Finishing Move, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill. | |||||||||||||||
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![]() | Chain Attack | ||||||||||||
Chain Attack: Trick of Fate When a Chain Attack is triggered, select the character to activate: Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG. The shot activated by this skill is considered a charged shot. Character is invulnerable while using this skill. Ultimate: Blaspheme When Decibel Rating is at Maximum, press ![]() Throws the scythe in a powerful spinning attack, then launches a Finishing Move, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill. | |||||||||||||
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Core Skill
![]() | Core Skill |
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 25/75. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 500%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 140%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 50%. The total increase can raise the skill's DMG multiplier by a maximum of 1,700%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%. Additional Ability: Prelude to Finality When another character in your squad is a Stun character or shares the same attribute: Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s. | |
Level | |
![]() | Core Skill Enhancement | |
Agent Level 15 | ||
• CRIT Rate +4.8% Core Passive: Terminating Verdict When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 50/150. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 583%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 163%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 58%. The total increase can raise the skill's DMG multiplier by a maximum of 1,978%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%. | ![]() |
![]() | Core Skill Enhancement | |
Agent Level 25 | ||
• Base ATK +25 Core Passive: Terminating Verdict When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 80/240. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 667%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 187%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 67%. The total increase can raise the skill's DMG multiplier by a maximum of 2,272%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%. | ![]() ![]() |
![]() | Core Skill Enhancement | |
Agent Level 35 | ||
• CRIT Rate +4.8% Core Passive: Terminating Verdict When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 120/360. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 750%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 210%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 75%. The total increase can raise the skill's DMG multiplier by a maximum of 2,550%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%. | ![]() ![]() |
![]() | Core Skill Enhancement | |
Agent Level 45 | ||
• Base ATK +25 Core Passive: Terminating Verdict When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 180/540. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 833%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 233%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 83%. The total increase can raise the skill's DMG multiplier by a maximum of 2,828%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%. | ![]() ![]() ![]() |
![]() | Core Skill Enhancement | |
Agent Level 55 | ||
• CRIT Rate +4.8% Core Passive: Terminating Verdict When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 270/810. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 917%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 257%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 92%. The total increase can raise the skill's DMG multiplier by a maximum of 3,122%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%. | ![]() ![]() ![]() |
![]() | Core Skill Enhancement | |
Agent Level 60 | ||
• Base ATK +25 Core Passive: Terminating Verdict When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 300/900. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 1,000%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 280%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 100%. The total increase can raise the skill's DMG multiplier by a maximum of 3,400%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%. | ![]() ![]() ![]() |
Mindscape Cinema
Hugo | Child of Hatred | |
When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%.
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Hugo | The Child Within | |
When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.
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Hugo | Fruit of the Poisonous Tree | |
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
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Hugo | Dramatic Theory | |
After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.
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Hugo | Nirvana | |
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
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Hugo | Crown of Thorns | |
All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %.
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Tutorial
![[Character Intro] Hugo (I)](/img/menu/handbook.webp)
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Description | During the 4th hit of Basic Attack: Dark Abyss Quartet, after Dodge Counter: Phantasm - Slash, or after Quick Assist: Elegy, hold ![]() After executing a ranged attack from any of the above moves, press or hold ![]() While performing Basic Attack: Dark Abyss Concerto, holding ![]() |
![[Character Intro] Hugo (II)](/img/menu/handbook.webp)
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Description | When an EX Special Attack or Ultimate hits a stunned enemy, the Totalize effect is triggered. This effect increases the skill's DMG Multiplier based on the enemy's remaining Stun time at the moment of activation. After triggering Totalize, the enemy will immediately recover from Stun and a certain amount of Daze will be inflicted based on remaining Stun duration. |
4 responses to “Hugo”
I love men
you’re so real for this
thanks geh. Always love less competition.
Sadly for you I like both 🙂