Hugo

Hugo
HugoNameHugo
NicknameHugo
Friend NicknameHugo Vlad
GenderMale
Height185
Birthday DetailsAUG 20
FactionClass Mockingbird
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
ClassClass Attack
ElementClass Ice
Damage TypeClass Slash
W-Engine
Myriad Eclipse
Myriad Eclipse
Promotion
Denny800K
Basic Attack Certification Seal4
Advanced Attack Certification Seal32
Pioneer's Certification Seal30
Agent Skill Upgrade
Denny2.5M
Basic Freeze Chip25
Advanced Freeze Chip75
Specialized Freeze Chip250
Hamster Cage Pass5
Core Skill Upgrade Material
Denny405K
Higher Dimensional Data: Murderous Obituary60
Finale Dance Shoes9
Agent InfoPartner_OutlookDesc_1291

CONTENT
Base Stats
Skills
Core Skill
Mindscape Cinema
Tutorial
Item
Gallery
loc_char_quotes
loc_char_stories

Base Stats

LevelATKDEFHPImpactCRIT RateCRIT DMGAnomaly MasteryAnomaly ProficiencyPEN RatioEnergy RegenPromotion
113250638955.0%50.0%86900%1.2
10204.66110.51418955.0%50.0%86900%1.2
Denny24000
Basic Attack Certification Seal4
10+251.66144.51856955.0%50.0%86900%1.2
20332.39211.722722955.0%50.0%86900%1.2
Denny56000
Advanced Attack Certification Seal12
20+380.39245.723160955.0%50.0%86900%1.2
30461.11312.944027955.0%50.0%86900%1.2
Denny120K
Advanced Attack Certification Seal20
30+508.11346.944465955.0%50.0%86900%1.2
40588.84414.175331955.0%50.0%86900%1.2
Denny200K
Pioneer's Certification Seal10
40+635.84448.175770955.0%50.0%86900%1.2
50716.57515.396636955.0%50.0%86900%1.2
Denny400K
Pioneer's Certification Seal20
50+763.57549.397074955.0%50.0%86900%1.2
60844.3616.617941955.0%50.0%86900%1.2
LevelPromotion
0
10
Denny24000
Basic Attack Certification Seal4
10+
20
Denny56000
Advanced Attack Certification Seal12
20+
30
Denny120K
Advanced Attack Certification Seal20
30+
40
Denny200K
Pioneer's Certification Seal10
40+
50
Denny400K
Pioneer's Certification Seal20
50+
60

Skills

Basic AttackBasic Attack
Basic Attack: Dark Abyss Quartet
Press to activate:
Perform up to four attacks forward, dealing Physical DMG and Ice DMG.
The fourth attack is a shot. During this attack, hold to charge and perform a charged shot.
Anti-Interrupt level is increased during the fourth attack, and received damage reduced by 40%.

Basic Attack: Dark Abyss Concerto
After the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold to activate:
Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG.
During the shot, hold to charge and perform a charged shot.
Anti-Interrupt level is increased while using this skill, and received damage reduced by 40%.

Level 12
Basic Attack: Dark Abyss Quartet
1st-Hit DMG Multiplier
87.1%
2nd-Hit DMG Multiplier
148.9%
3rd-Hit DMG Multiplier
340.1%
Slash DMG Multiplier
298.7%
Shot DMG Multiplier
118%
Charged Shot DMG Multiplier
236.8%
1st-Hit Daze Multiplier
32.6%
2nd-Hit Daze Multiplier
82.4%
3rd-Hit Daze Multiplier
193%
Slash Daze Multiplier
189.6%
Shot Daze Multiplier
75.4%
Charged Shot Daze Multiplier
144.1%
Energy Regen
0.705 / 1.796 / 4.191 / 4.115 / 1.637 / 3.132
Basic Attack: Dark Abyss Concerto
Slash DMG Multiplier
287.5%
Shot DMG Multiplier
173.6%
Charged Shot DMG Multiplier
342.2%
Slash Daze Multiplier
166.4%
Shot Daze Multiplier
100.8%
Charged Shot Daze Multiplier
197.2%
Energy Regen
3.609 / 2.181 / 4.293

DodgeDodge
Dodge: Phantasm
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.

Dash Attack: Phantasm - Shatter
Press during a dodge to activate:
Launch a dashing attack at enemies in front, dealing Physical DMG.

Dodge Counter: Phantasm - Slash
Press during a Perfect Dodge to activate:
Performs a series of attacks on enemies in front, dealing Ice DMG.
During the skill, hold to launch a shot. During the shot, hold to charge and perform a charged shot.
The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
During the skill's ranged phase, Anti-Interrupt Level is increased, and received damage is reduced by 40%.
Invulnerable during the slashes and ranged retreat of the skill.

Level 12
Dash Attack: Phantasm - Shatter
DMG Multiplier
187%
Daze Multiplier
71%
Energy Regen
1.53
Dodge Counter: Phantasm - Slash
DMG Multiplier
492.3%
ALT Shot DMG Multiplier
324.9%
ALT Charged Shot DMG Multiplier
424.4%
Daze Multiplier
322.3%
ALT Shot Daze Multiplier
187.4%
ALT Charged Shot Daze Multiplier
245.7%
Energy Regen
3.42 / 4.08 / 5.339

AssistAssist
Quick Assist: Elegy
When the active character is launched, press to activate:
Performs a series of attacks on enemies in front, dealing Ice DMG.
During the skill, hold to launch a shot. During the shot, hold to charge and perform a charged shot.
The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
During the skill's ranged phase, Anti-Interrupt Level is increased, and received damage is reduced by 40%.
Invulnerable during the slashes and ranged retreat of the skill.

Defensive Assist: The End Has Not Come
When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.

Assist Follow-Up: Ace Reversal
Press after a Defensive Assist to activate:
Dash forward and perform two slashes, dealing Ice DMG.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
Character is invulnerable while using this skill.

Level 12
Quick Assist: Elegy
DMG Multiplier
209%
ALT Shot DMG Multiplier
250.1%
ALT Charged Shot DMG Multiplier
327.1%
Daze Multiplier
78.7%
ALT Shot Daze Multiplier
94.3%
ALT Charged Shot Daze Multiplier
123.4%
Energy Regen
1.71 / 2.04 / 2.67
Defensive Assist: The End Has Not Come
Light Defensive Daze Multiplier
407.7%
Heavy Defensive Daze Multiplier
514.4%
Chain Defensive Daze Multiplier
250.4%
Assist Follow-Up: Ace Reversal
DMG Multiplier
584.3%
Daze Multiplier
374.5%

Special AttackSpecial Attack
Special Attack: Soul Hunter - Judgment
Press to activate:
Spins the scythe and then unleashes a forward slash, dealing Ice DMG.
Anti-Interrupt level is increased while using this skill.

EX Special Attack: Soul Hunter - Punishment
With enough Energy, press to activate:
Spins the scythe to attack and then executes a powerful Finishing Move, dealing massive Ice DMG.
This skill is not counted as a heavy attack.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
Character is invulnerable while using this skill.

Level 12
Special Attack: Soul Hunter - Judgment
DMG Multiplier
171.1%
Daze Multiplier
128.2%
EX Special Attack: Soul Hunter - Punishment
DMG Multiplier
747.2%
Daze Multiplier
684%
Energy Cost
40

Chain AttackChain Attack
Chain Attack: Trick of Fate
When a Chain Attack is triggered, select the character to activate:
Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG.
The shot activated by this skill is considered a charged shot.
Character is invulnerable while using this skill.

Ultimate: Blaspheme
When Decibel Rating is at Maximum, press to activate:
Throws the scythe in a powerful spinning attack, then launches a Finishing Move, dealing massive Ice DMG.
This skill is not counted as a heavy attack.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
Character is invulnerable while using this skill.

Level 12
Chain Attack: Trick of Fate
Slash DMG Multiplier
1402.9%
Slash Daze Multiplier
394.2%
Ultimate: Blaspheme
DMG Multiplier
3055%
Daze Multiplier
397.3%

Core Skill

Core SkillCore Skill
Core Passive: Terminating Verdict
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%.
When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 25/75.
When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 500%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 140%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 50%. The total increase can raise the skill's DMG multiplier by a maximum of 1,700%.
After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze.
When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.

Additional Ability: Prelude to Finality
When another character in your squad is a Stun character or shares the same attribute:
Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.

Level 7

Core SkillCore Skill Enhancement
Agent Level 15

• CRIT Rate +4.8%

Core Passive: Terminating Verdict
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%.
When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 50/150.
When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 583%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 163%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 58%. The total increase can raise the skill's DMG multiplier by a maximum of 1,978%.
After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze.
When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.
Denny5000

Core SkillCore Skill Enhancement
Agent Level 25

• Base ATK +25

Core Passive: Terminating Verdict
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%.
When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 80/240.
When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 667%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 187%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 67%. The total increase can raise the skill's DMG multiplier by a maximum of 2,272%.
After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze.
When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.
Denny12000
Higher Dimensional Data: Murderous Obituary2

Core SkillCore Skill Enhancement
Agent Level 35

• CRIT Rate +4.8%

Core Passive: Terminating Verdict
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%.
When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 120/360.
When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 750%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 210%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 75%. The total increase can raise the skill's DMG multiplier by a maximum of 2,550%.
After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze.
When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.
Denny28000
Higher Dimensional Data: Murderous Obituary4

Core SkillCore Skill Enhancement
Agent Level 45

• Base ATK +25

Core Passive: Terminating Verdict
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%.
When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 180/540.
When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 833%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 233%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 83%. The total increase can raise the skill's DMG multiplier by a maximum of 2,828%.
After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze.
When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.
Denny60000
Higher Dimensional Data: Murderous Obituary9
Finale Dance Shoes2

Core SkillCore Skill Enhancement
Agent Level 55

• CRIT Rate +4.8%

Core Passive: Terminating Verdict
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%.
When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 270/810.
When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 917%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 257%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 92%. The total increase can raise the skill's DMG multiplier by a maximum of 3,122%.
After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze.
When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.
Denny100K
Higher Dimensional Data: Murderous Obituary15
Finale Dance Shoes3

Core SkillCore Skill Enhancement
Agent Level 60

• Base ATK +25

Core Passive: Terminating Verdict
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%.
When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 300/900.
When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 1,000%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 280%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 100%. The total increase can raise the skill's DMG multiplier by a maximum of 3,400%.
After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze.
When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.
Denny200K
Higher Dimensional Data: Murderous Obituary30
Finale Dance Shoes4

Mindscape Cinema

HugoHugo | Child of Hatred
When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%.

"So, do not deny your own desires, do not resist your own ambition. This is the talent you were born with, the best gift fate has ever given you!"
"Admit it, deep within your heart lies a spark, yearning to ignite a raging inferno that will burn everything down—"
"And I, am that spark."

"Yeah, I know. I've always known."
HugoHugo | The Child Within
When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.

"Family is an everlasting, unavoidable curse placed upon a person."
"No matter how much you grow, no matter where you go, that curse will forever follow you like a shadow."
"When you fall to rock bottom or climb to your peak, it will appear, turning you back into that helpless, powerless child who can do nothing but hide in the closet and weep."

"Unless you truly see him, embrace him."
Some pain can only be healed when it is seen and accepted.
HugoHugo | Fruit of the Poisonous Tree
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

They say that the flowers that bloom in the abyss are always soaked in malice, just like how a poisonous tree can't bear safe fruit.
But all fruit falls.
So, he broke himself into a rain of shattered pieces.
The rain covered the earth, and each dewdrop reflected a fresh new dawn.
HugoHugo | Dramatic Theory
After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.

Justice, evil, madness, reason, charm, stubbornness.
He's composed of countless faces.
"So, which is the real you?"
"That's not important. How about, instead, you tell me, Lycaon—"
"What kind of person do you see in me?"
HugoHugo | Nirvana
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

The world doesn't need to be destroyed and rebuilt, and no one has the right to do such.
But a person can.
So, he shattered himself and was reborn.
"If I must fall, let me fall. The person I am meant to become will surely catch me."
HugoHugo | Crown of Thorns
All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %.

He walked willingly toward the endless abyss, letting the thorns on the ground tear at his wounds.
Where the blood spread, broken dignity and stubbornness began to sprout from the wounds.
He picked up the blood-soaked thorns to crown himself.
"There's only ever been one person who can kill me or save me... And that is me."

Tutorial

[Character Intro] Hugo (I)
[Character Intro] Hugo (I)[Character Intro] Hugo (I)
DescriptionDuring the 4th hit of Basic Attack: Dark Abyss Quartet, after Dodge Counter: Phantasm - Slash, or after Quick Assist: Elegy, hold to perform a Charged Shot.
After executing a ranged attack from any of the above moves, press or hold to trigger Basic Attack: Dark Abyss Concerto.
While performing Basic Attack: Dark Abyss Concerto, holding will also charge up for a Charged Shot.
[Character Intro] Hugo (II)
[Character Intro] Hugo (II)[Character Intro] Hugo (II)
DescriptionWhen an EX Special Attack or Ultimate hits a stunned enemy, the Totalize effect is triggered. This effect increases the skill's DMG Multiplier based on the enemy's remaining Stun time at the moment of activation.
After triggering Totalize, the enemy will immediately recover from Stun and a certain amount of Daze will be inflicted based on remaining Stun duration.

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